So after the release of the much hyped booster HBT-03 , I have decided to rank the the omni lords ,(with exception to the danger world's) based on their utility in any world and how much it affects current meta gameplay.
1. Third Omni Water Lord , Miseria
This card is just amazing . It comes packed with some of the best mechanics in this game , namely Double Attack and Soulguard. These makes the card have an excellent amount of offence and defense at the same time . However the card only has an average stat for a size 2 making the card easier to clear , however with its soulguard of 2 cards , it allows the player to stall for some time , mostly to pull out their combo pieces or the game finishers . Being a size 2 with Double Attack makes it equivalent or even better than our good old friend PK, Demios Sword Dragon .Moreover , he fits into any deck , be it aggro , combo or control , it will definitely find its way into any decks. With all it's plus points , it's not a surprising fact that he is number 1 on my list.
2. Fourth Omni Fire Lord , Burn Nova
Before the booster was released , this card was spoiled quite some time back already and was considered one of the better omni lords to date . However , after getting a burn nova a testing it
with current competitive decks , I felt that this card deserved a much better rating than Asmodai.
This card , in my opinion , is game-changing . It will change the way peopl look at a buddyfight match . In the pass , a match with one side losing would just lose due to an impact or a barrage of high critical attacks . With burn nova , players will be able to survive even an impact that can't be nullfied or reduced! And it doesn't stop there , with burn nova down on board with a whopping triple attack , its not easy for your opponent to survive burn nova's attack. However , Burn Nova has it downs too . For a size 3 , it doesn't have high defense nor soulguard to sustain itself for more than a turn . Currently there are quite a number a removals for any sizes so burn nova isn't that much of a threat . Definitely would be expecting most decks to run 1 of him just for emergency purposes.
3. Second Omni Demon Lord , Asmodai
yo! yo! yo! Asmodai became an Omni Lord with 50 000 attack and 10 000 def with 3 critical!!!! that's insane!!! A good card with the ability to penetrate and counterattack . With its high defensive stats , it helps the player really stall out the game and take over control of the game . Even if this card would be removed from the field , it can activate its ability to stay on the field . Which would be a problem for many decks as they hardly hit for such big numbers which then require them to link attack , only to be counterattacked by Asmodai , if the player decides to pay it's cost and stay on the field . overall a really good card which I will see go into many of the current size 3 decks....... Asmodai in Hundred Demons maybe?
edit( I fought against this magic world deck built around OmniAsmodai and wow ...it really worked better than i expected , works like sieger in a sense and just exhausted me of all my resources.
4. Seventh Omni Earth Lord , Count Dawn
Though outclassed by the newer omni lords already , this card still has its uses. This card allows the player to gurantee field presence every turn as it is able to revive itself at the start of the player's turn . Being a size 0 , he can be called , even if you have a size 3 (or 4 for Dragon Ein) without worries. Though it still fits into decks such as Legend World, Darkness Dragon World or Dragon Ein , it's not as game-changing as the newer omni lords. With only 1 critical , its hard to see how this card can fnish off their opponent easily .
5. Fifth Omni Dragon Lord Tenbu
Ahhhhhhh , used to be a staple in every single Buddyfight deck out there . It has the amazing skill to burn every monster your opponent control to ashes. A good AoE board wipe especially when you're in a pinch . Not only that , it comes packing with 3 criticals !!!! However , it faills short due to the fact that its stats aren't fantastic and its ability won't kill off soulguard monsters. So things like Drum or Jackknife can jsut use their penetrate abilities to deal damage to the player directly. Though this card is still usable for worlds that don't have good removals on their own , Tenbu doesn't see much play soon after a few tournaments.
6. First Omni Beast Lord Zuin
To begin , don;t get me wrong , this card isn't awful or trash , its just that there are better cards to play than him. Okay , Ziun , well he's an incredible finisher card with attack cannot be nullified, making its attack almost unstoppable . Why almost ? well , its damage can still be reduced by Black Dragon Shield or Gold Dragon Shield . Sadly being a size 3 , it has extremely bad stats , with only 1000 defense . So if you failed to finish off your opponent with this card , you're almost as good as dead the turn after , a huge gamble which most players are not willing to take . However , it provides Katana World with a proper finisher it long needed.
7. Fifth Omni Lord , Drum
One of the newest Omni Lords released together with Miseria and Burn Nova . This card offers some good stats , soulguard and an extremely powerful skill which is extremely hard to use LOL. The skill requires the player's life to be at 6 or less to be activated which kinda sux.... it makes the card that much harder to use and most of the time , it would be used of an ' attention seeker' instead of really using its skill . On current competitve gameplay , this card isn't that effective now because of the fact that there are quite a number of impacts being able to deal more than 5 damage which leaves OmniDrum useless in the entire game . However , in the event that your opponent does not have an impact to finish you off , this card really board controls extremely well . Outside of its Fifth Omni archetype decks , I doubt I would see any use for this card , mayyyybe some in generic dragon world decks? ( Paratrooper combo? hmmmmm) well , we've got to wait and see what this new Omni Lords has to offer .
8. Sixth Omni Storm Lord Variable Cord
A card that was hyped for the dumbest reasons. The anime appearance of it. This card is just downright bad with extremely bad stats for a size 2 . Like seriously , 2000 def? What can you do with that measly number ? Okay I get that its so that after adding dragonarms to it , to defense won't get overpowered and all but seriously , at least give it 4000 defense to survive some size 1 on it's own. It only works to some extend with the '3 drawing monsters combo ' but even if you're willing to play something along those lines , its better to just go with Marshall Fortress with Ultimate Buddy. Outside of Star Dragon World , this card is even more useless, there's almost no other way to make use of this card in other worlds since Variable Cord without dragonarms is pretty much trash. Though this card is trash in competitve gameplay , I really like the artwork on this one expecially in the anime and I'm sure alot of you guys out there favour it for the same reason . However other than that , it doesn't have much of a use . That's why it's ranked the last of all Omni Lords.
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