Monday, 28 March 2016

Star Dragon World Jackknife Aster Too Strong ?!

Recently we have Jackknife Aster Decks running everywhere after Fifth Omni became prominent and wow, they are truly terrifying with their super utility soul. That's when I decided to make this article about how strong Star Dragon World is. Enjoy!






First off we have the card which makes the deck broken , a card which defies the goal of buddyfight. Jackknife Aster. This card is super strong and it even makes Star Dragon World broken to some extent. With the ability to not be destroy by card effects on your opponent's turn while you have a <Dragonarms> in this card's soul is ridiculous. It makes all destruction cards "Dead" in the player's deck. To make things worse it also has a passive ability to make their own items indestructible. If you think that ' hey, why not I just ignore Aster and just ramp his face until I win?' Well, guess what? Aster provides immunity from all directly dealt damages, so say goodbye to your impacts. With a decent stat of 6000/3/6000 and soulguard, this card is definitely mind-blowing from the get-go. Still not convinced that Star Dragon World is broken? Wait till you see their support cards.




For every Jackknife deck, there must be a base form whose skill is over-powered and this Jackknife is no exception.
With just a call cost of 1 gauge. When it enters the field, it can put up to 1 monster into it's soul which is incredibly strong. Because of the ruling that call cost comes before the card enters the field, you can use the gauge which you paid and put it into it's soul so you ca actually plan for what card you want to be in it's soul early on. In the late game, this card has a magnificent toolbox ability because of how many drop zone cards you would have by then. A card worthy of it's rarity and name.










Next up we have another super strong size 2 Neodragons, The Genesic Omega Big Bang. As the name implies, it has the ability to destroy anything on the field once per turn by removing a <dragonarms> from it's soul. This card totally wreck Darkheroes and Fifth Omni who are weapon reliant and even Kaizeron. Together with Aster, these 2 make a invincible tag. With a super cheap cost of 1 gauge to call it out, it's no wonder this card got a RRR treatment. But maybe....this shouldn't even exist in the first place being that all the dragonarms are broken....

Nothing much here just an SD Jackknife with the ability to retrieve a size 2 Neodragon from your drop and place it on top of this card. So I thought clearing my opponent's Jackknifes until they ran out was a thing. Guess not.....


Next up we have to most BROKEN, RIGGED card that every existed in Buddyfight history. Dragonarms Garbel Anchor. This card, while in the soul of a <Neodragon> grants spell nullification for just one gauge and 1 life which is insane. Whats more this card is a size 0 so you dont have to worry about crossnizing. The worst part of it all is that after you use the spell null effect, the card goes to the drop zone. So? Well, Jackknife and Big Bang both get their Dragonarms from the drop zone so it's almost an infinite loop of spell nullifies once it comes out -.-












So whats up with this Biggest Dragonamrs, The Main Force? Well, it grants the <Neodragon> that it is in to prevent leaving the field once per turn. It's hard enough to try to kill Aster once, but twice?! To make matters worse this cards STAYS IN THE SOUL OF THE CARD IT IS IN EVEN AFTER BEING USED. WHAT?!?!?! That's just stupid. So you're telling me I have to kill Aster twice every turn not counting the amount of soul the player has shoved in? Well Played Bushiroad, well played.
Next we have another Biggest Dragonarms. This time it's called Sonic Blast. So this card, WHENEVER your <neodragon> that this card is in attacks, Pay 1 gauge and destroy a card on the field.........okay........wait........ a card?!?!? ......Not Once Per Turn?!?!?! So they can destroy my weapon twice and wipe my whole field in the process?! I'm freaking done here.














So with all these broken support that Star Dragon has, it's scary just trying to imagine how strong they will become once DDD releases and I hope bushiroad will give everyone a loki to stop Star Dragon World from wrecking the entire world. All in all I feel that Star Dragon World would have been a super strong balanced deck, if not for Garbel Anchor, so if there were 1 thing I would ban. Just ban Garbel Anchor. Size0 Spell Null isn't funny at all. Alongside many other dragonarms like Transportal and Slowing, it's not surprise why this deck is easily Tier 1.

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