Unleash Impact Dragons!! D-BT01 releases next week and I am sure all of us are pumped up for this set because of the all new impact monsters!! Today we will review these new impact monsters and how it will impact the current Buddyfight meta.

Bal Dragon, "Bal Burst Smasher!!"
11000/4/6000
Sun Dragon
[Call Cost] [Pay 3 gauge & You may put this card on top of a 《Sun Dragon》 on your field]
This card's attack cannot be nullified if it is attacking alone.
[Soulguard]
> Ok so first off, this card has a extremely strong ability which is when it is attacking, it cannot be nullifed. With a critical of 4, it easily mows your opponent life point down. 4 damage which cannot be nullified is like a Gargantua Punisher which stays on the field, strong isn't it? With very little cards in the game which actually reduces damage to 0, this card works well against almost any deck. Top it off it has Soulguard which helps to tank out 2 attacks on your opponent's turn. We are expecting to see many great things coming from Sun Dragons and this card shows a very promising future for this new archetype.
Abygale, "Vanishing Death Hole!"[Soulguard]
> Ok so first off, this card has a extremely strong ability which is when it is attacking, it cannot be nullifed. With a critical of 4, it easily mows your opponent life point down. 4 damage which cannot be nullified is like a Gargantua Punisher which stays on the field, strong isn't it? With very little cards in the game which actually reduces damage to 0, this card works well against almost any deck. Top it off it has Soulguard which helps to tank out 2 attacks on your opponent's turn. We are expecting to see many great things coming from Sun Dragons and this card shows a very promising future for this new archetype.
8000/3/8000
Black Dragon
[Call Cost] [Pay 3 gauge & Destroy a 《Black Dragon》 monster on your field]
When this card enters the field during the final phase, destroy all other monsters on the field.
If there are six or more cards in your opponent's drop zone, this card gets critical+3!!
Then, if there are twelve or more, this card's attack cannot be nullified if it is attacking alone!
> Okay...this card is just overpowering, like super overpowered. When it enters the field during final phase destroy all other monsters? What? If that's not strong enough, it potentially gets +3 critical and cannot be nullified attack? Requirement? 12 drop zone? easy. Spell casting, gauge spendings all goes to drop zone, 12 drop is easily fueled. I guess we can see the direction of where Impact Monsters are going? attacks that cannot be nullified? This card is going to make Black Dragons so strong in the current meta and I guess we will see a lot of it? It has pretty decent stats for a size 3 too, the only downfall to this card is that it needs to destroy a black dragon on your field to call it, which might be a problem sometimes and it's skill that enters the field wipes out even your own monsters. However this card has still a ton of potential and we are foreseeing that this will make Black Dragons Tier 1.
Jackknife " Full Liberate Cannons!"> Okay...this card is just overpowering, like super overpowered. When it enters the field during final phase destroy all other monsters? What? If that's not strong enough, it potentially gets +3 critical and cannot be nullified attack? Requirement? 12 drop zone? easy. Spell casting, gauge spendings all goes to drop zone, 12 drop is easily fueled. I guess we can see the direction of where Impact Monsters are going? attacks that cannot be nullified? This card is going to make Black Dragons so strong in the current meta and I guess we will see a lot of it? It has pretty decent stats for a size 3 too, the only downfall to this card is that it needs to destroy a black dragon on your field to call it, which might be a problem sometimes and it's skill that enters the field wipes out even your own monsters. However this card has still a ton of potential and we are foreseeing that this will make Black Dragons Tier 1.
6000/2/6000
Neodragon
[Call Cost] [Pay 3 gauge & Put this card on top of a 《Neodragon》 monster on your field & Put a card from your drop zone into this card's soul]
- At the end of the attack of this card, you may put up to three 《Dragonarms》 from this card's soul into your drop zone. If you do, deal damage to your opponent equal to the number of cards put into the drop zone!!
[Soulguard]
> So this card is not quite as good as Vanishing Death Hole or Bal Burst Smasher but it is still decent in it's own ways. First off this card can deal damage after it attacks , meaning that it cannot be nullified. A very strong finisher which Star Dragon World has been lacking. However this card has some of the worst stats among all the Jackknifes in Star Dragon World. With only 2 critical, it's hard to see how this card can really push for a lot of damage. Furthermore, after using it's ability to deal damage, it leaves the Jackknife with 3 less soul, which normally would leave them with 1-0 soul since you would not normally invest so much in a single Jackknife. I think it's a great addition to Star Dragon World but I guess they could have gotten something better than this?
Asmodai, "Diabolical Sparta Teachings!"> So this card is not quite as good as Vanishing Death Hole or Bal Burst Smasher but it is still decent in it's own ways. First off this card can deal damage after it attacks , meaning that it cannot be nullified. A very strong finisher which Star Dragon World has been lacking. However this card has some of the worst stats among all the Jackknifes in Star Dragon World. With only 2 critical, it's hard to see how this card can really push for a lot of damage. Furthermore, after using it's ability to deal damage, it leaves the Jackknife with 3 less soul, which normally would leave them with 1-0 soul since you would not normally invest so much in a single Jackknife. I think it's a great addition to Star Dragon World but I guess they could have gotten something better than this?
6000/2/5000
72 Pillars
[Call Cost] [Pay 2 gauge & Put one or more <Magic World> monsters from your field into this card's soul]
When this card enters the field, return all monsters from your opponent's field to his or her hand, and deal damage to your opponent equal to the number monsters returned!
[Soulguard]
> This card is another strong Impact Monster which fits into Magic World nicely. By returning all monsters on your opponent's field back to their hand, you deal damage equal to that amoung sent back. hmmmm.....so maximum of 3 damage? Not as good as Vanishing Death Hole I suppose but similar to Full Cannon Liberate, it is a great finisher which Magic World really needed. In the past, Magic World players were seen to play games in a stalling manner and just waited until your opponent ran out of resources. However, with all the new Magic World supports currently, Magic World can actually push for a lot of damage now. Aggro Magic World will become a thing?! We'll just have to wait and see what the new booster has to offer.
Mary Sue, "Eternal Ideal!"> This card is another strong Impact Monster which fits into Magic World nicely. By returning all monsters on your opponent's field back to their hand, you deal damage equal to that amoung sent back. hmmmm.....so maximum of 3 damage? Not as good as Vanishing Death Hole I suppose but similar to Full Cannon Liberate, it is a great finisher which Magic World really needed. In the past, Magic World players were seen to play games in a stalling manner and just waited until your opponent ran out of resources. However, with all the new Magic World supports currently, Magic World can actually push for a lot of damage now. Aggro Magic World will become a thing?! We'll just have to wait and see what the new booster has to offer.
4000/2/3000
Wizard
[Call Cost] [Pay 2 gauge]
When this card enters the field, put up to one <Magic World> spell from your drop zone into your hand. Then, if you have four or more different 《Wizard》 in your drop zone, draw a card.
This card cannot be returned to hand from the field.
> This card is pretty good for wizards. it allows them to pick up their used Grandfather's Clock and other useful spells they need. It also allows you to draw a card if you have four or more different wizards in the drop zone. I can see this card being played in every single Wizards deck out there just because of it's superb utility. Though it has terrible stats, the skill easily makes it justifiable. I guess the last part of the text is there just so that you can't abuse it?
All in all Impact Monsters seems like a promising aspect into the game of Buddyfight which I hope will add new aspects into the game. It will be a hugeee impact on the game and decks which don't run them will really lose out to them.
signing out ~ ckinsignia Gaen
> This card is pretty good for wizards. it allows them to pick up their used Grandfather's Clock and other useful spells they need. It also allows you to draw a card if you have four or more different wizards in the drop zone. I can see this card being played in every single Wizards deck out there just because of it's superb utility. Though it has terrible stats, the skill easily makes it justifiable. I guess the last part of the text is there just so that you can't abuse it?
All in all Impact Monsters seems like a promising aspect into the game of Buddyfight which I hope will add new aspects into the game. It will be a hugeee impact on the game and decks which don't run them will really lose out to them.
signing out ~ ckinsignia Gaen
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